v2.1 New node: Change Property
COGNITE » Devlog
New node: Change Property
This node allows you to change Range Condition variables in your CogniteAssemble.
Quality of life:
- You can now choose an initial state via the CogniteNode Inspector.
- Added right-click feature to create a GraphNode.
- Press DELETE to remove the selected nodes (caution! irreversible action).
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COGNITE
godot engine 4 plugin for creating advanced behaviors
Status | Released |
Category | Tool |
Author | Berari |
Tags | addon, behavior-tree, Boss battle, Godot, ia, npc, plugin, state-machine |
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